This workshop will explore ways to make creative digital experiences better and faster through iteration, feedback and trust.
Development processes can sometimes feel difficult and slow. We consider what a fast, inclusive, positive process looks like, where various stakeholders are brought into the room together and prototyping is done at the earliest stages possible.
Creating meaningful and engaging digital content can also feel like a bit of alchemy. No-code solutions to app technology offer content creators the flexibility to change content and structures quickly using simple interfaces, and are useful tools that can support creativity and iterative making processes.
The recent collaboration between PickPath and Te Papa provided a unique opportunity to experiment with a rapid and iterative approach to weaving deeper layers of storytelling to the existing of Te Papa’s much-loved Te Taiao | Nature exhibition. Key collaborators on that project, Ralph Upton and Joel Baxendale (PickPath) and Dan Parke (Te Papa) will offer reflections on that process, the challenges and what worked well, and present learnings that can be taken forward and applied elsewhere.
This is especially relevant for organisations where new interpretations and formats (including gamification) are being used to serve different visitor segments, and can be applied beyond the GLAM sector, in areas such as placemaking and tourism.
Participants will:
Be introduced to an iterative, collaborative approach to digital experience design.
Gain insights into how to bring creative energy to the development process from experienced collaborative makers.
Examine good models for how you balance investment from stakeholders with independence and creative freedom from a small group.
Explore different approaches to content creation in terms of devising methodologies, narrative voice, humour, working with space and architecture, and constructing journeys.
Examine case studies of rapid creative development of digital products in GLAM spaces.
Discuss their own visions for creative digital projects and potential processes.
ABOUT THE SPEAKERS
Joel Baxendale is a founder of PickPath and its Director of Product. He is also the Creative Director of Binge Culture, a contemporary theatre company based in Pōneke, where the concept for PickPath first originated. Across all areas of product development, experience design and his artistic practice he is focussed on new presentation forms and utilising collaborative devising processes, with an ongoing interest in activating the audience and game mechanics. He is a strong believer in exploring creative uses of simple digital technologies to deliver surprising and effective results.
Dan Parke is an Exhibition Experience Developer at Te Papa Tongarewa National Museum of New Zealand. She’s responsible for creative concept development for exhibitions and oversight of interpretive approaches with an emphasis on immersive storytelling and interactivity. With a background in biological science, Māori studies, secondary education, and science communication; Dan explores new and creative ways to make impactful connections to manuhiri via the lens of constructivism and participatory engagement.
Ralph Upton is an experience developer and performance maker, and a founding member of Binge Culture. During his time at Te Papa he contributed to a wide range of physical and digital elements for Te Papa’s Bug Lab and Te Taiao | Nature exhibitions, as well as several audio guides. As the company’s partnerships manager he has made wide use of PickPath’s Creator Studio, and led the development of Te Huanui a Māui | The Path of Māui experience.